The role of media in society is crucial, providing entertainment, information, and education. This paper focuses on the potential negative influences of media in the society. The paper considers the Hong Kong Toys and Games Fair, a media event happening at the Hong Kong Convention and Exhibition Centre. The annual event involves exhibitions of toys, games, and other electronic products (HKTDC).
Debate continues to rage on the extent and nature of the negative influences of some aspects of media on the society and peoples’ beliefs, values, behaviors, and attitudes. There is an increasing concern over the influence of media on public happenings such as criminal cases and international disputes. Furthermore, there is an ongoing debate on the balance between freedom of expression and control of media. Research into the impacts of media is wide, with arguments from diverse fields such as sociology, politics, and communication studies. Nevertheless, core issues of concern about the effects of media are psychological in nature (Bluemke et al.).
Regardless of the wealth of psychological research, little has been done to address when and how media affects individuals and the society. This paper reviews psychological literature with the aim of appropriately recommending parties such as parents, children, regulatory bodies, broadcasters, producers and other related stakeholders. Additionally, the paper has some implications for existing literature on psychological practice and research.
Video games, internet, and other newer forms of media are increasingly becoming interactive. These forms of media prompt the active engagement of users. For instance, in some games that are on exhibition at the Hong Kong Toys and Games Fair, users handle guns to kill other characters on screen and the program may praise the users for doing so. There is evidence that user identification with the characters in such