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How do cartoons or similar visual graphics offer discussions of cities and global worlds

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No matter how fantastical cartoons are, they always represent some version/representation of reality.
Towns and cities are the perfect subjects for art fantasy. Diverse characters actions and situations come together so that they can be given expressions to portray creators’ ideas. Modern technology (computer graphics) contribute to this niche immensely. Distorting reality can be comprehensively achieved through graphics. Printing a cartoon strip, animated cartoons in movies and video games, all serve this purpose. Frank Millers cartoon such as Sin City portrays several terrains of the ‘city’. Projects, The Old Town and the Docks (Solesbury 94). The videogame Grand Theft Auto gives the players a chance to be criminal in ‘cities’ like New York, San Francisco, Las Vegas, Los Angeles and Miami (Solesbury 94). They are not exact copies of real cities but similarities are sufficient.
Cartoons are usually created for humoristic purposes. They are specifically popular among children but they are equally popular among adults when they portray a distortion of reality like the ones in newspapers. Such cartoons deliver sarcasm poke fun at society. Comic strips in newspapers lighten up the mood. All humor, pranks and comic strips are eventually satire on common sense hierarchies of meanings (Oncu 98). Cartoon humor usually begins by considering the norms that feed the reality. They understand what is order and predictable. By juxtaposing the frames of references the humorist exposes the impurity. It gives the artist the leverage to blur the hierarchical impositions of order so laughter can ensue (Oncu 98). This is not specific to a specific city.
From an anthropological perspective the study of cartoons as depicting social dynamics in a particular region is of high importance. For instance in Turkey the urbanization gives the cartoonists the leverage to poke fun at the situation when people start