Gambling in Australia

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This has impacted on families, government, the society and employee, due to the addiction provided by the gambling activities. To control the gambling activities in Australia, states have been passing legislations that are aimed at regulating the gaming activities. The Papua New Guinea in 2007 passed one of these resolutions aimed at regulating land based and online gaming activities. This regulation was aimed at granting casino license to any gambling service provider based in Australia or foreign (Diaconu, 2010). The Vanuatu parliament had enacted such regulations in 2000, seeking to limit the players’ age limit and controlling the gaming activities through strict control of the gambling criteria. The problem of alcohol intake and smoking has been that as passive gaming increases, the rate at which the gamers smoke and take alcohol drastically increase. The drug addiction has led the Australian Gaming Council to undertake initiatives of sensitizing the gamers concerning responsible gaming activities (Australian Gaming Council, 2008). According to Fabianson (2010), the gambling activities and the alcohol related intake in passive gaming have been on the rise in low level education class of people, with males dominating the gaming activities. …
The Australian National Drugs Strategy, ANDS argues that gambling has resulted to increased rates of social problems. Gambling as the ANDS elaborates affects a larger population than the individual and pathological gambling is listed as an impulsive control disorder. The disorders are driven by the arousal, pleasure and gratification. The ANDS report elaborates that recurrent gambling behavior that leads to addiction results to significant disruptions in family, personal, vocational, social lives. The compulsive behavior has resulted to job losses as employees are addicted, and they have to take the gaming activity to fulfill the string desired in gambling addiction. This is aggravated by the heavy drugs intake that results from the passive gaming activities, and has exposed many gamers to health risks (Diaconu, 2010). The Australian gambling sector has however been instrumental to the economy of the country despite the social impact it has created. It is estimated that in 2001-2002 Australians gambled away AUD 13.8 billion (Clark, Cho amp. Hoyler, 2010). The gambling industry created more than 9000 new jobs in three years from 2001, and as Fabiasnson (2010) argues, gambling has been a good source of income to the government through heavy taxation, and other levies that result from gaming activities. Gambling clubs as Fabianson further elaborates have been involved in many communal based projects in initiating developments in many parts of Australian communities, as a requirement to channel part of their proceed to the public good. The gaming activities have been instrumental in the economy and development as a source of income to the governments in Australia. Despite the positive side of